Bingles' Nightmare was one of our final school projects, it was a 2.5D puzzle platformer.
“Bingles' Nightmare” was one of my final team projects while at the International Academy of Design & Technology. We used Unity 3D as the engine of choice, along with 3DS Max for Modeling/Unwrapping, and Photoshop for Texturing/Sprite creation and Animation purposes
These are some various photos covering the work I completed for the Project over a 10 week span. (i.e. Character Concept, low-poly modeling, texture and lighting, particle systems, 2d Sprites and Animation for 12 characters).
The player navigated Bingles throughout the home avoiding shadow monsters in conjunction with his imaginary friend, Shaemus.